1.5 ART, TRADE & ARCHITECTURE Update! Out today!


#262

To be honest, I don’t know. That’s just how update numbers work, decimals work very differently.


#263

It’s up to the developer how they version their apps.


#264

2.0 is probably still a ways off.
Kinda makes you expect something huge and game changing, doesn’t it?
"The Blockheads…2.0!"

$.02


#265

Mere words alone cannot express what I was feeling when I realised there is a huge new update. insert hysteric screaming of joy


#266

I almost fainted when this thread came on. For the weeks before the update, I was seeing more and more threads about 1.5. (Oh, the suspense! :D) and then every day, when I came onto these forums, I would look at the News and Announcements forum, and see if there is a 1.5 thread. The day it came out, I came on just two hours after the thread was posted, thinking “1.5 probably won’t come today, because I’ve been waiting a week and it hasn’t come yet”. And I almost screamed with joy when, beside the N+A Forum, where the words “Update 1.5!” I clicked on it, and my heart rose and I felt happier with every sentence I read, except for death. :smiley: And I was even happier when I saw the trailer by Sam.Boyer, posted later that day. When I came on, there had been already almost five full pages of replies. XD :smiley:


#267

Yeah same! I kept coming online to check out the new update because I was freaking out so much!


#268

Didn’t see that mentioned nor was able to find that through search - since 1.5 you’re unable to take/place water in a space enclosed from 4 sides. In 1.4 it was possible to do that through corners diagonally.


#269

It was indeed mentioned that you could no longer interact with items in the diagonal. Water was not specifically mentioned.


#270

Yeah, I liked being able to that. I had an ice maker that required me to take water from the diagonal and place it in my ice torch area.


#271

2.0 could also mean the finishing of the 1st sector of Blockheads updates, sort of like 2.1 being the 1st update in second phase of Blockhead development.


#272

2.0…welcome to the 2000s! The 21st century! (No time machines yet…sorry! :D)


#273

Ironically, the release of version 1.5 spelled doom for Skeeve’s Empire. As soon as I realized that a 16x World was possible, I abandoned Skeeve’s Empire and started Skeeve’s Gigantic Empire. RIP Skeeve’s Original Empire… :frowning:

For me - the 16x size in MP was the most exciting thing. Yeah, I love paintings, love stairs and columns, even like the new Death feature - but a 16x World…! I’m still awestruck.

Edit: I was awestruck at the size of a 1X world way back when I first started playing in version 1.1!


#274

I’m exploring a new city of stars 16X world, and circumnavigating…it’s a bit bigger than I thought ._.


#275

XD lol

Thats all you can expect from a 16x word though!!


#276

The space between each pole is 4 average blockheads worlds.


#277

16x worlds give you more resources, that’s why I like them


#278

Normally they aren’t that long… Ohh… Sharks, right


#279

imagines a global railway


#280

imagines 4 years of work being done for something like that


#281

It’s already an INCREDIBLE feat to have a world-wide railway on a regular world…now imagine doing that 16 times over. Even with duping, that’s very difficult.