I provide the following as a potential solution to this issue:
The economy of this game is ruined because people buy stuff, buy stuff, and buy more stuff without anyone putting anything back in. In fact, some people buy so much stuff that they start throwing away items (instead of selling them). In version 1.7, Dave alnowledged this as a problem and attempted to cripple trade portals by making people “discover” items to fix this. As always however, players have found a way to make this protection to the economy useless. They just give everyone all the items so they are able to buy them without doing any work whatsoever.
In real life, you do not go to a furniture store and buy a bed when nobody is manufacturing or building any beds because there aren’t any available. Likewise, you do not go to the store and buy apples if nobody is picking apples and selling them to the store, because we wouldn’t have any apples. I think the economy of this game should lie on this principal.
My suggestion is that we have a set limit of available items that we can buy from the block market on classic servers. For example, let’s say in version 1.8 Dave sets the block market to have only 3,000,000* of every item on the block market for all servers on the cloud. Players can contribute to all other players across the cloud selling items that people want to buy.
I’m sure players would have some concerns about this. I will address some of the ones I could come up with below:
- What if we run out of stuff? Is anyone going to actually make and sell things?
I absolutely believe there are players out there that would be more than willing to do work and sell items. Many people have lost the joy of this game because they have become too lazy and just buy everything they need. In the old days of this game, players had fun making businesses, producing items, and selling items to people. Unfortunatly, since we all have unlimited items right now from trade portals, why does anyone need to work? This suggestion would change that.
As far as blocks and mineral resources, in 1.7 Dave has made this type of economy more possible than ever before. We no longer have to run our of resources (some worlds probably never will anyway) because of the egg extractor. We will always have stuff available to sell.
- What if I need unlimited blocks to build art and lots of stuff?
Make a custom server and set the trade portals to everything free (if that’s what it’s called). One of the main purposes of custom servers is to let you bend the rules of the game to let you make your world however you want it to be. I really don’t see why you need portal chests on a world where the only thing you do is build; You have everything you need.
I think changing the economy to work this way would make the entire cloud more interconnected, keep things more balanced, and give players a reason to sell stuff instead of throw things away.
Clarifications and side-notes:
*I don’t mean a maximum of 3,000,000 items. As players sell items the total can exceed 3,000,000.