A change to server credit in 1.7


#615

If nobody pays for servers then I’m guessing that means the cloud has about run its corse and is coming to an end.


#616

Many people pay, remember there are more blockheads players than on the forums


#617

KP7, prior to the cloud, we had to pay for servers with credit cards and there were hundreds of servers. And I would say that the game is more popular and there are more players overall now than back then. So I wouldn’t worry too much.


#618

I had to chuckle a bit when I read this. I think you are all in for big surprise. The Cloud is about to enter its Golden Age!


#619

Just to clarify what I said: I never really believed that the cloud was about to end. I was just saying what would happen if nobody paid for cloud servers. :slight_smile:


#620

Oh, I get ya. I also forgot to mention that the day 1.7 is released, there won’t be much of a noticeable difference in the number of cloud worlds. After 90 days though when they start to run out of credit - that’s when the great drop-off begins.


#621

So do we have to expect 120 days? Or is 90 correct?


#622

Some could be 120ish. But I think we can expect a slow decrease starting as soon as players feel the pang of the new credit system. At the same time, I expect a growing popularity of servers being paid for with IAP that will stick around. Who will want to keep playing on servers that are doomed to die in a few months. Whether it’s 3 or 4 doesn’t really matter. If I know a server has a short life, I don’t even join.


#623

:thinking: probably 120 days now that I think about it. If I recall correctly Dave mentioned something about allowing all server owners to “top off” their server credit with TC’s just prior to release of 1.7.

But Jem is also correct that players will probably begin to congregate on the servers that they know will be around for the long haul - not just 120 days. In that regard, perhaps I’m wrong and we will notice the change very rapidly. :thinking:


#624

I agree, who wants to play in a server that will die pretty soon after you put your effort into it?


#625

However, some players that never look at the forums, facebook, etc. won’t know unless someone tells them.


#626

4 months isn’t going to last forever anyway though.


#627

Huh. Talking about a “great-drop-off” makes me feel bad for those who worked hard on their servers, especially those who actually get their tc by watching countless videos every day instead of hacking it. I don’t feel bad for those hacking types however…


#628

Luckily, a good amount of people who actually care for their servers are willing to pay 2 dollars and 99 cents in USD every month to keep their worlds alive. I agree that some worlds will sadly die but this change is for the better overall.


#630

There are some great servers that ran on it

But that’s just how it goes. A great system is made and some people just ruin it for everyone else.

I normally don’t care when it’s not a colossal effect, but people will be losing months of hard work

#ThinkBeforeYouCheat


#631

Now if I just skip that weekly cup of Starbucks frappuccino… that gives me even more money to pay for games. :stuck_out_tongue:


#632

Correction: Years


#633

It could be years, months, weeks, or maybe even just days depending on the server to be honest.


#634

Losing “access to”, you mean. They’ll still be there, in mothballs.


#635

Good point, milla. The worlds will always be in tact (for the time being) if the server owners ever decide or have the ability to fund their old worlds.