Well, ok, I guess I’m just a Blockhead Statistician at heart, but I figured I would make use of the old data I saved from version 1.4 and compare it to version 1.6. Turns out there were a couple of surprises:
The chart above shows how many hits it takes to remove each of the given block types for a given pickaxe type. Oil is the weakest stone, followed by stone which includes Marble, Lapiz, Limestone, Sandstone, then comes stone with any ore in it, followed by Iron ore - the strongest naturally occurring block.
Notice the overall improvement comparison after version 1.6. This percentage is simply a summation of hits required for [U]all[/U] block types pre-1.6 divided by the same summed data for post 1.6. Interesting that Steel and Ruby picks have actually worse performance after 1.6 than before. I hadn’t noticed this.