You make an select two positive traits when creating your character. You can also select negative traits, which allow you to select more positive ones. You can’t select a positive trait that directly interferes with a negative one.
Muscular: 25% higher attack damage towards players, twice as much damage towards animals.
Precise: twice as fast mining speed.
Stealthy: aggressive animals will have a much small detection range.
Tough: more resistance.
Recharge: food increases energy three times more.
Efficient: fuel and electricity consumption reduced by 75% for wood-burning benches, 50% for charcoal-burning benches, and 25% for jetpacks and coal-burning benches…
Lucky: more likely to get rare drops from the sieve, golden tools give bonuses more often, and mobs drop more.
Foolhardy: speed debuff is reduced by 50%.
Sensitive: can see animals and players with red outlines.
Lungs: kelp restores full air instead of half, and air decreases twice as slow.
Weak: 25% lower damage towards players, two times lower damage towards animals.
Vegetarian: can’t eat anything made with meat.
Sensitive: environment and happiness decrease twice as fast.
Soft: less resistance.
Tired: energy drains twice as fast.
Carnivore: can only eat foods that have meat.
No-clot: regenerates twice as slowly, and healing pools won’t work.