I’d like to speak up about the issues with multiplayer worlds in 1.7
I own a soon 3 year old survival (vanilla) server sized 4x. It’s active and developed. We’ve always had a small issue with lag but it’s been maintain-able with limitations we have set to reduce lag in almost every possible way. Sounds a bit absurd that I have to limit what people can do in order for my world to work.
Compared to 1.6 lag hasn’t been any better after the update, even after reducing lag-creating items more than what we did in 1.6. I’m somewhat used to it though - it seems to be a part of owning an old and developed server.
My app never crashed in 1.6 so the update brought that to me as a new thing. It happens rarely and isn’t much of an issue though - I can live with it. What I am not happy about are the server crashes that happen frequently. It’s not unusual for my server to crash up to several times in one hour and none of us know why. We’ve looked for things that could cause them with no success. Every crash risks a loss of something, whether that is a mob you’re riding or progress you might loose.
These 2 main issues (especially the latter) leave me feeling that I am paying for something that isn’t working properly. If you have either as a player or a server owner experienced issues such as these (or something that I did not mention) please reply below - I’d love to hear them.