After many days of contemplation and going through the torture of drawing (I wanted my sister to draw for me but she refused. She can draw better than me, please don’t judge too harshly ), I have finally created my concept for the new combat system in Blockheads. This new system would be an attempt to replace the old boring tap and attack system.
New Combat Mechanics
The new combat mechanics would use the newly added D-pad, with the pad it will allows us to move and attack at the same time, allowing for a more complex fight. Energy would be an important component of the new system as some weapons can drain energy faster than others, leaving you vulnerable through fatigue (we can’t have you swinging a heavy warhammer without consequences, right?). Knockback would be added as well to avoid players just tanking and walking towards their opponent. Other more complex parts such as the control setup, combat modes and sprinting will be talked further below.
I have been go through my control setup in my mind and I think it might be too cluttered for it’s current iteration but I’ve seen Iphone games with setups similar to this. What do you guys think? Is it too cluttered for Blockheads?
Attack and Defense Mode
There will be 2 different modes during combat. Attack and Defense; in attack mode the player’s speed and attack will be normal. While in defense mode the Blockhead will take out their shield and the player will be able to change the shields facing direction but would have their speed and attack reduced during this mode. They can still attack though.
A new mechanic where the player can enable their Blockhead to sprint and exploit openings made by the opponent. This can consume a lot of energy in a short period of time and should only be used sparingly or during the right time
These are the new ways weapons will be used with my new combat mechanics in mind
Bows & Crossbows
Well that is all I have for my suggestion. Please leave any opinions you might believe can improve my suggestion
Note Worthy Ideas: