Proof that 1.7 server credit is good. (Debunking the ignorant anti-1.7 complainers)



Oh my god I remember server is me meme?


Unfortunately I spend almost double of that in a year… This why I’m too broke for server credit :joy:


I spend triple. You’re not alone


I could easily afford a server… but V-bucks are kinda a thing…


Don’t tell my mom I steal her credit card—

@Brer-Rabbit , @Milla and @Thuthu , lil was just joking at the fact the forums have very strict rules, don’t worry.


I refuse to follow you, especially with that arrogant looking end.
Here i am going to write a list of things, you said, that have problems with them:

1)first of all, the cost for the server time is a complete rip-off, the reason behind this being that i could buy minecraft on pc for 26 dollars, i would enjoy it for like 4 years whereas blockheads multiplayer would cost 35 dollars for how long? A single FRICKIN YEAR? Heck i would even buy minecraft on mobile for 6 or 9 dollars, more entertainment there!

  1. you were also comparing blockheads game to an iphone, what correlation does a capitalistic tool have to do with a capitalistic game? Actually i would say thats a bad example of comparing prices between very different types of products, but if i were to ignore that fact than truth be told -they both grab that sweet cash just too much! One has planned obsolescence while the other leeches money by including virtual currency and huge prices.

In simpler terms -
Stop comparing games to edible products, vehicles and electronic tools and even university degrees.
For 35 dollars i would buy a game on steam summer sale, that i would find satisfaction for well over a year.
Bear in mind i am against the idea of servers being free, they should cost, but the prices should be lowered greatly.


But, they were. It used to be that TC costed 99¢ USD for 200 TC, which would give you two days of fun. Now, you can spend 99¢ for a whole week of fun. That means it would be 99¢/2 days, which is 49.5¢ per day. Now it is 99¢/7 days, which is about 14¢ per day.

If you ask me, the price was lowered greatly.


Heyyyy college is important!!


Get that education to get a higher pay!!! :crazy_face:


Hmm. Its good they lowered it, but its still pretty high, here are my calculations: 369 divided by 7, we get 57, now lets duplicate it by 0.99 and we get 52 dollars per year. With this money i would buy a triple A game, instead of sustaining some server, that i would get bored of quickly.


If you are planning on owning a server for a long period of time, the 30 day credit costs less. You’re looking at a little over 36 dollars for a year, not counting taxes.

Comparing the Blockheads to Minecraft in costs isn’t the best comparison.

The issue I have with this statement is that multiplayer is free. Owning a server is not, and it is by no means a necessity to enjoy the game. You could get a lot of mileage off of playing on other user’s servers and single player worlds without paying a cent. Minecraft costs 26 dollars in order to play.

Another is that you’re looking at a one-man developer team vs. a large, popular game owned by Microsoft, a well-known company that can afford to cut down prices because they are as big as they are. Minecraft has merchandise, a huge player base, skins, etc. that they can profit off of that the Blockheads doesn’t because it is less known.

Servers cost money because hosting them costs money. I doubt that Dave, the developer, is trying to “grab that sweet cash”, but is trying to keep the game afloat.

Mac servers are still free. This is because it doesn’t cost Dave anything to host a server, since it’s being hosted on a Mac. There are a couple people on this forum who are willing to host them for you for free as well. Had Dave made 1.7 simply to “grab that sweet cash”, he would have gotten rid of the option that doesn’t cost anything.


Just to say, from my point of view, you’ll find more satisfaction as a consumer playing a game compared to a consumer purchasing a meal, as while purchasing a food is a 1 time per purchase action, while a game can produce new experiences over months even after you’ve enjoyed the version you first got it on

Comparing blockheads server credit to Starbucks is applicable, and not a bad comparison

I also suspect that this thread shouldn’t be taken word for word, as the topic post isn’t 100% serious

You’re comparing a game to a game feature
Blockheads is free compared to Minecraft
Minecraft servers cost money just like blockheads
You can local play in the blockheads just like in Minecraft

the ending of the topic post is more smug than Wendy’s Twitter though


Hmm…you changed my mind a bit about this topic, but i still have one problem, why the big cost for a server to be host? Like 20 dollars a year? Besides that he also gets profits from those who buy time crystals


Well try Minecraft.

$26 + tax + costs of running a server

With BH it’s literally 2 99 for one month to own a server.

It’s free to play anyways, and there are a lot of great multiplayer servers and people willing to host servers for free.

Finally, about 90% (I think) of players used hacked TC to make servers, which increased cloud costs, so that’s why the change happened.


Once servers that were paid for with TC piracy dwindle down and his costs go down, I hope that he gives us another way to fund servers, maybe by tracking how many ads we’ve watched? Previously one day credit costed 200 TC, and one ad gives you 20 TC, so something around 10 ads for one day worth of credit sounds pretty good to me.

I don’t expect the change to happen too soon though, because he’s still recuperating from the thousands of servers that were created using pirated TC, but I think this can be something to look forward to or suggest.


Also, Blockserver, the old hosting service, was more expensive than it is now. We should be grateful Dave isn’t some greedy developer and not trying to

EDIT: You also aren’t obligated to have a server. It’s a lot of work owning one anyways.


Owning a server isn’t all it’s cut out to be.

Mine was hacked yesterday (including taking all of my paintings that I had put off making for the same very reason), then twice today.

TL;DR: don’t put paintings at your server’s spawn.


you forgot to mention there is opportunity cost of becoming addicted and wasting precious time :joy::joy::joy::joy::joy::joy::joy::joy::joy:

I actually understand why a lot of players find it unworthy of their money now. When the game says $0.99 for a week of credit for your server, it doesn’t tell you the unexpected glitchy rollbacks, poor security system and thus voluminous hackers, and immense lag. It’s like lying to the customers and disappointing them with [redactedbeforemillaseesthis] quality, because the server owners don’t actually get the service they expect when they pay for that amount.


Stop comparing minecraft servers to the blockheads. You can make lots of money from servers with ranks items vip etc etc
You can make more money off a minecraft server than the cost so
Minecraft servers: can make money
Blockheads: cost money you can’t make off the game…
So don’t compare something you don’t understand…


Wow lol