*Each level slightly increases the damage your blockhead deals to people and animals.
*Each level slightly increases the stack amount of items you can carry. (99+ amount of level in strength blocks) or (105 oranges on level 6 = 99+6)
*Very slightly increases movement speed (0.5 increase in speed)
*0.5 increase speed of hitting things
*Slightly increases energy.
*Either slightly decreases the amount of damage you take or add 2 hitpoints (Take less damage from anything, like resisting weather, fall damage, blockheads, and animals.) or (Increased health for having more health when you get hit.)
*Increases crafting speed slightly.
*Your blockhead thinks less (If the blockhead is going far, he will stop standing around thinking about that for less time.)
You have levels in your stats, and you have main levels. Main levels are all the levels your stats have combined. You earn levels in stats by doing “stat increase” stuff, (Like moving around increases speed, hitting increases strength, traveling far distances and crafting increases intelligence, and taking damage increases defense.
Each level should have 1000 exp to earn, and not increase the amount of exp you need to level up because it gets kinda tedious and boring.
Preferences is what you want to specialize in. For example, if you are a person who fights a lot, you can choose fighter which slightly increases strength and slightly defense, And if one of your Blockheads are in your base often, they would be good for a tank. A tank heavily increases defense and increases slightly strength but moderately decreases speed, and if you’re a peacemaker, you should choose Runner moderately increases speed for helping you escape blockheads who try to fight you.