I wouldn’t allow myself to buy one for like 6 months because they were so mainstream. Then I finally did.
I bought one, before they got that expensive, and then when I went back to buy another, my jaw dropped and I just made one instead.
And many others, but who cares about those. It’s the same reason I didn’t add “Dave says hello for the first time after releasing Blockheads, 2013.”.
I didn’t forget, I simply don’t care about minor updates. 1.6.3 isn’t a fun thing to recap on anyway, it was pretty annoying for those impacted with that crash bug.
I actually made an update list of my own. (Which is not 100% finished, haven’t gotten to Android). You could look at the Blockheads wiki, but I have this instead: http://blockheads-fan-info.wikia.com/wiki/Version_List
Cool, this was more of a main history list than an update list, even though updates dominated. I believe Android’s port was initially released in October of 2013.
I think October, yeah. I’m just putting that out there for anyone who needs it.
Yeah, October 10th according to the wiki. I haven’t checked the actual change logs.
I’ll be working on more of my wiki soon.
I so want Blockheads to live a whole decade… it’s already been half of one!
Awesome, and I think it will. Excited for Dave’s future works even after Blockheads.
I’m seriously excited about Ambience, but I love that The Blockheads lives on
I’m excited too, Devyn. Remember not to tag Dave unless really necessary.
I didn’t know that, thanks, I’ll keep that in mind.
How that happened geez
This game has come quite a long way ever since I first played it way back in January of 2013 when iOS 6 was still around and we were on our ancient iPad 4s and iPhone 5s!
Glad to see it’s still alive and hopefully there will be another 5 more years of continued growth and development
I’m pretty sure I started playing on my iphone 3GS.