As the title suggests, time decays. The longer and older your world gets, the harder things become.
The whole first year (ingame) of blockheads is just like a normal game.
But time decays.
The presence of time crystals permeates throughout the world, and time warps. Time changes. Time distorts. Time is irreversable
Here is the timeline of how blockhead worlds will occur
(Note: 1 Year= 4 ingame days/ 1 Season= 1 Day (THIS PART IS A FEATURE, NOT A SUGGESTION, this serves as a guideline)
Year 1-4(16 days)
Normal Gameplay, but sky slowly dulls into a sickly grey
Year 5-8 (32 days)
Trees slowly produce less fruits
Plants grow longer
Sky is dull, solar panels will only produce 3/4 of maximum power
Year 9-12 (48 days)
-Trees continue to deteriorate in fruits and growth. By year 10, trees only produce 1/2 of maximum yield and only grows 3/5 as fast as before
-Sky continues to dull. Solar panels produce 3/5 electricity
-Aging process increases.
*Plants have decreased lifespan
*Mobs such as fishes and dropbears have decreased in spawn rates
Year 13-14 (56 days)
-Oceans start to evaporate rapidly. Water slowly fades (1 block of water is deleted offscreen every (n) seconds. This (n) value increases as time goes on)
-The water has to go somewhere. Extreme rains and storms in the eastern and western poles. Extreme blizzards in the northern and southern poles
*These years, expect extremely wild weathers
-Trees have decayed so much that a single tree can produce a maximum of 2 of their fruits
-Shrubs have extremely long growth that it takes 4 years for them to mature and bear
-Solar panels have only 1/2 efficiency left
-The day is less brighter than usual
-Rust. Disuse. Misuse. Clothing and tools consume more durabiility.
Year 14-15 (60 days)
-Lights fade. Light sources only shine 4/5 of the light
-The day fades in power. The day only illuminates 1/2 of the light it used to.
-Plants have reached their final decay. A single tree produce 1 fruit per year, growth is only up to 3 block high
*Shrubs are practically extinct. It takes 12 years for 1 to mature.
*Fishes and Dropbears are officially extinct.
Year 16-18 (72 days)
-The oceans now only contain 1/2 of the water they used too.
-Any and all underground and surface lakes have now dried up.
-Desertification. The eastern and western poles reach extreme heat. Stone on the areas slowly turn into dirt, and dirt slowly turns into sand. Trees and shrubs burn down.
*The day continues to be dull and gives 1/5
*Light continues to fade. Only releases 3/5 illumination of their original
-Sky Islands topple and fall
Year 19-20 (80 days)
-Trees produce 1 fruit per year. Pine and Maple trees produce 2 per year
*Shrubs take 12 years to mature and bear fruit or seeds
*vines and kelp dont grow for more than 3
-Cactus grows at normal speed directly surrounding the eastern and western poles
-Fish, Sharks, Dodos, and Dropbears are extinct
-Scorpions thrive in big amounts on the western and eastern poles
-Sky has dimmed, Day only illuminates 1/5 of the original light
-Extreme blizzards in the northern and southern poles
-Extreme drought in the western and eastern poles
-No water exists, at all.
*If water is placed, it will evaporate after a day
-Every single block on the surface (stretching up to 8 blocks) near the eastern and western poles have weathered to sand. Player placed blocks wont, but wood blocks will burn
-Sky Islands despawn
-Tools have half durability
-Clothes and armor decay twice as fast
-Ice torches barely gives any coolness
-Light sources have dimmed by 1/5
-Solar Panels generate 2/5 electricity at day. 3/5 when in the eastern and western poles.
-Extreme blizzards in the north and south, extreme heat in the west and east
-Coldness affects you twice as fast, as well as heat
80 days to stock up on food, build up a base, and find ways to survive.
Once its done, can you survive indefinitely, or slowly run out of resources and die. The underground suffers little changes, but the surface fades. Decays. Rots.
Comments, etc etc etc.
Please tell me if the days are too fast. I think its fine for me, but yall may think otherwise.
Edit: Please tell me if the water evaporating bit will cause lag. This is a background thing, so i dont expect it to, but i dont know my lag and water and oceans.
2nd Edit: Expert mode rules already deemed fact by the developer is added (Meaning no trade portals or portal chests)
3rd Edit: The time for the decay to happen thats given above is purely tentative. If its too fast, feel free to comment the time you think is resonable without losing the challenge this idea gives.
Completely forgot about death.
Death is permanent. You can as usual, spawn a max of 5 blocheads, but once one dies, you cant spawn a new one.
Say you have 3 blockheads and 1 of them dies, you can still spawn 2 more since the max is five, but the total blockheads youll have is only 4 at this point.