Which custom setting affects water in caves?

world

#1

When creating your world, which custom setting can remove water caves? Oceans, lakes, or none?

Yes, I know that I could just simply set the setting to no caves, but I want the caves for a specific purpose.


#2

That’s actually a good question…


#3

Referring to you and repeating Wumbo, good question.

My best guess for you would be lakes if any, since oceans generally contain a more defined form with kelp, treasure and more. Lakes appear to have more lenient requirements for bodies of water, so that’s my best assumption.(Emphasize assumption.)


#4

Probably oceans, since most likely all water caves are connected to oceans.
You should try by testing in single player worlds.


#5

I don’t think this is accurate. There are tons of water-filled caves I’ve come accross that often aren’t connected to oceans in the slightest.


#6

Most of them are.
What I tried to say there (Sorta) was that it may not be only one setting.
I’ve seen a lot connected to oceans, so it might be rivers and oceans.


#7

I don’t think I’ve ever come across a flooded cave that is linked to an ocean, except where someone has mined through the floor of an ocean and flooded it themselves.

I don’t think it’s something you can control, but I’ll ask Dave.

Edit: Dave has confirmed it’s random, but if an ocean or lake has a cave opening out of its floor then you will get ocean or lake-related flooded caves. In other words, you can reduce the likelihood a bit by having no bodies of water or fewer, but you can’t stop them existing in your custom world.


#8

So we were all right (technically).
That is good.


#9

Seems like somebody made a custom hot, dry server with no oceans and the ONLY way we could find water was to get lucky with an occasional flooded cave.